Slime Mold on the Run - Project Manifest

This file keeps track of all project files, their purposes, and the latest version status.

Core Files

File Purpose Version Status
index.html Main HTML structure and UI v1.0 Complete
style.css Game styling v1.0 Complete
main.js Core game initialization v1.0 Complete
game-state.js Game state management v1.2 Complete - Added state change notification system
renderer.js Game rendering v1.1 Complete - Fixed jittery buildings, added more trees, improved animations
actions.js Game actions (forage, explore, etc.) v1.1 Complete - Added UI updates after each action
events.js Random event system v1.0 Complete
ui-manager.js UI updates and management v1.2 Complete - Added state change event listeners

Data Files

File Purpose Version Status
data/locations.js Location data from Kamloops to Vancouver v1.1 Complete - Updated terrain types to forest/grassland focused
data/slime-facts.js Educational facts about slime molds v1.0 Complete

Development Notes

Final Changes Summary

  1. UI Updates Fix:
    • Added event-based state change notification system in game-state.js
    • Implemented event listeners in ui-manager.js to respond to state changes
    • Retained interval-based update as a failsafe mechanism (reduced frequency)
  2. Renderer Improvements:
    • Added fixed positions for landscape elements to prevent jittering
    • Used time-based animations instead of random functions
    • Added more tree varieties and increased forest density
    • Improved water animation
  3. Geographic Accuracy:
    • Updated location data to emphasize forests and grasslands
    • Reduced urban features to better match BC’s landscape
    • Improved terrain type classifications

Final Testing Notes

The game now works correctly with:

All identified issues have been resolved.