Slime Mold on the Run - Project Manifest
This file keeps track of all project files, their purposes, and the latest version status.
Core Files
| File |
Purpose |
Version |
Status |
| index.html |
Main HTML structure and UI |
v1.0 |
Complete |
| style.css |
Game styling |
v1.0 |
Complete |
| main.js |
Core game initialization |
v1.0 |
Complete |
| game-state.js |
Game state management |
v1.2 |
Complete - Added state change notification system |
| renderer.js |
Game rendering |
v1.1 |
Complete - Fixed jittery buildings, added more trees, improved animations |
| actions.js |
Game actions (forage, explore, etc.) |
v1.1 |
Complete - Added UI updates after each action |
| events.js |
Random event system |
v1.0 |
Complete |
| ui-manager.js |
UI updates and management |
v1.2 |
Complete - Added state change event listeners |
Data Files
| File |
Purpose |
Version |
Status |
| data/locations.js |
Location data from Kamloops to Vancouver |
v1.1 |
Complete - Updated terrain types to forest/grassland focused |
| data/slime-facts.js |
Educational facts about slime molds |
v1.0 |
Complete |
Development Notes
- All issues have been resolved:
- UI elements now update correctly after each action through multiple mechanisms:
- Direct UI updates in action handlers
- Event-based notification system for state changes
- Fallback interval-based updates as a safety net
- Fixed jittery buildings and replaced most urban features with trees/forest
- Added consistent time-based animations for smoother rendering
- Improved geographic accuracy of the route from Kamloops to Vancouver
Final Changes Summary
- UI Updates Fix:
- Added event-based state change notification system in game-state.js
- Implemented event listeners in ui-manager.js to respond to state changes
- Retained interval-based update as a failsafe mechanism (reduced frequency)
- Renderer Improvements:
- Added fixed positions for landscape elements to prevent jittering
- Used time-based animations instead of random functions
- Added more tree varieties and increased forest density
- Improved water animation
- Geographic Accuracy:
- Updated location data to emphasize forests and grasslands
- Reduced urban features to better match BC’s landscape
- Improved terrain type classifications
Final Testing Notes
The game now works correctly with:
- Stats updating immediately when changed
- Smooth, non-jittery animations
- More accurate representation of BC’s forested landscape
- Multiple failsafe mechanisms for UI updates
All identified issues have been resolved.